Sunday 4 March 2018

Perfect 10s - The Nintendo Switch's first year

Perfect 10s


The Nintendo Switch's first year

 

Now, before anyone overreacts I should explain that this perfect 10 is being awarded from the viewpoint of Nintendo. From a consumer's point of view, the score for the Switch's first 12 months is more open to debate. For Nintendo, this is a nailed on 10. 

And who would've thought it?

After the initial reveal sent gamers into meltdown, the cheers that greeted the brilliance of the concept in October 2016 were replaced by jeers at the price of it all in January 2017. A £300 handheld, £70 Joy-Cons, £60 games. I admit, I was one of a number who cancelled their pre-order when the pricing was announced - maybe wait until Mario Kart, I said to myself.

By the time Mario Kart was released in April, Switches were in short supply. Following its release on 3rd March 2017 two things became abundantly clear: firstly, Nintendo were ultra cautious in their production of the Switch following the Wii U's commercial failure and secondly, the Switch was no Wii U.

Demand far outstripped supply. Breath of the Wild was immediately hailed as a new pinnacle in gaming, a rare moment of perfection that drove the market into a frenzy. The frenzy was further fuelled by the promise of what was to come - a new Mario, a reworked Mario Kart and Splatoon 2 all within seven months.

Nintendo were holding very little back it seemed.

I purchased my own Switch (neon red/blue, thank you) on the release of Mario Kart. A number of things struck me straight out of the box. I was amazed to find that the Switch was tiny, much smaller than I had expected. As the fresh silicon smell drifted from the air vent, I was impressed by the speed of the thing. With no bloatware to slow the Switch down, it flies through its menus and boots games rapidly.

On playing Mario Kart for the first time, whizzing around rollercoaster tracks like Big Blue (is F-Zero Switch on the horizon?), I found myself unable to believe that a handheld was this capable. Docking and undocking at light speed confirmed for me that Nintendo's concept was not only spot on for today's busy home, but it was also perfectly timed to technological progress. Technology had now caught up with the vision that many suspect drove the development of the Wii U and its gamepad.

So on I went, driving around the looping courses of Mario Kart 8 Deluxe, my only Switch game until Splatoon 2 released. Mario Kart was soon usurped as I fell into the miniature culture wars of the Splatfest. A bizarre, hipsterish, hyper cool world populated by Squid. From the mechanics to the music, Splatoon 2 was refreshing in every way. 

It is worth noting that both of these games were essentially available on Wii U (as was Breath of the Wild), but the harmony of the Switch's technology and concept meant that this was the only place worth playing these games now. Many like me, who had missed the Wii U, were now falling back in love with Nintendo.

Falling in love with Nintendo is an easy thing to do and the Switch has helped me remember that. The Mii creator is charming and intuitive. The ability to pose your character in ridiculous positions made both my girlfriend and I laugh out loud. The noise that greets you as you click into the Mii section from the main menu, the whistled call and response. Simple things that Nintendo do so well.

And then came Mario Odyssey. I will be writing more on Mario Odyssey but for now, and for this piece, lets simply say that it was reviewed and scored close to perfection across the globe and by the end of 2017 had sold over 9 million copies worldwide. In only three months. Incredible. Incroyable. 信じられない.

I spent a lot of time with Mario Odyssey and still do. I have also since picked up Breath of the Wild and have enjoyed it in a way that I have never enjoyed a game before. The sense of freedom and exploration is unparalleled in my experience.

There are problems, no doubt. The online service, as it stands, is simply not a service for which people should be asked to pay. The servers of Splatoon are often frustrating and can be unreliable. The infrastructure still seems threadbare. Having to use a phone app to party chat is a great misstep for a console that otherwise seems to hit every beat. Time will tell whether Nintendo can improve upon this.

Those problems are why, I believe, the Switch's first year score for a gamer is debatable, and it is being debated right now on forums around the world. I am sure you have your own opinion.

For Nintendo though, there is no doubt that with 15 million Switches in the wild and with a number of multi million selling games, the Switch's first year is a perfect 10.

The Nintendo Switch's first year: 10 (for Nintendo)

Keep it docked. Or not. It's your choice. Keep it OMG.


No comments:

Post a Comment