Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, 5 November 2013

Perfect 10s


Perfect 10s

What makes a perfect game? Graphical wizardry? Engaging story? Tight controls? Explosions? Characters you can relate to? A memorable place in history? Mind blowing set pieces? Explosions? Breaking new ground? Sweeping musical score? Art direction to die for? Explosions?

I’m not a big reviewer of games. Although I am very opinionated and have very strong views on what I consider to be good or great games, I find that the process of attaching scores to games makes me feel somewhat uncomfortable. 

It's the permanence, you see? This is particularly true of reviewing new games where a score is based on perhaps a few days of play. It is difficult to attach such a permanent figure to something so new when it is possible that opinion may change or that a game may carve out a solid place in gaming history. Goldeneye (N64) is a good example of this. It received strong contemporary reviews upon its release in 1997 but not perfect scores, something which at least one respected magazine has corrected in recent months.

And so it is with the benefit of hindsight that I approach this series of articles on games that I consider Perfect 10s. Over the coming Wednesdays I will publish an article on each game to which I believe I would award a Perfect 10.

Those expecting controversy can look away now; this is not a list designed to encourage disgusting arguments on the comments thread. There may be very few surprises but I would hope that some choices will leave you saying ‘Oh yeah, I’d forgot about that.’

Excited? Me too. What better way to look to the future than to remind ourselves of the past?

Keep it perfect. Keep it OMG.

Wednesday, 23 October 2013

Memories of the Wii...


Memories of the Wii…


Although it comes as no surprise, the news that Nintendo is ceasing production of the Wii this week leaves me a little sad. To be honest, I often get a bit melancholic when a console is discontinued but this time I find myself feeling almost guilty as I read through the ‘obituaries’ appearing on the various gaming websites. (My favourite is by Edge, found here: http://www.edge-online.com/features/a-temporary-revolution-our-tribute-to-nintendos-wii/)

Without wanting to sound too dramatic, it is a bit like reading about the passing of an old school friend in the local paper; one that you have had zero contact with for a number of years, but one that you were close to for a while.

Yes, my Wii has been back in its box for around 10 months and before that it suffered 2 years of neglect; its only use being that of my 7 year old nephew playing Ben 10 on his Sunday visits. For shame!

But with the discontinuation comes a flood of memories: laughing at the ridiculous name when it was first announced at e3 2006. Ridiculing the ridiculous control system as something that would never work. Guffawing at the re-hashed GameCube architecture; how ridiculous was that? Ridiculous.

I also remember the first time I played a Wii in December 2006 at a friend’s house and realised that I had been wrong. Realising that it did work. Realising that whenever a software house got it right, the Wii could be fantastic.

I wasn’t alone as the Wii sold out that Christmas and remained in short supply for months after. I purchased my own Wii in April 2007 after seeing an advertising board outside Electronics Boutique kindly informing me that the Wii was in stock that day. I didn’t even check my bank account for funds I just bought one.

For the next 6 months I played on Mario Strikers Charged endlessly. Tense online co-op sessions with my housemate saw us ranked in the top 10 of the world on more than one occasion.

For Christmas 2007 I received what may be the greatest ever Mario game: Mario Galaxy. Through January 2008 I drank wine and worked to complete Galaxy night and day. The addition of the co-op mode meant that both my housemate and I could share in the experience.

In Summer 2008 Smash Bros came out and replaced Strikers Charged as the multi-player game of choice and this was followed by Mario Kart. Multi-player hadn’t been this good since the N64.

But, in August 2008 I moved into a shared house occupied by staunch non-gamers and this is when the Wii stalled for me. MadWorld and Super Mario Galaxy 2 would drag me back for a short time but it was obvious: the Wii was the life of the party; it wasn’t your best mate.

At this point I drifted to the PS3 where deep one-player experiences were the norm not the exception and again I know, I am not alone. The PS3 slim became a go to place for many disillusioned Wii owners.

So the news this week is a reminder that for a time, the Wii was my number one console. In fact, in its 2 years of real use it probably experienced the equivalent of 4 years worth of gaming. It also reminds me that there are still some exceptional titles I have not played: Xenoblade Chronicles is just one.

Finally, it is a reminder that, although it lost its momentum, the Wii remains Nintendo’s greatest expression of creativity and that against all the odds, whisper it, it won the last generation; 100 million sales ain’t half bad for a ridiculous little white box.