Tuesday, 5 November 2013

Perfect 10s


Perfect 10s

What makes a perfect game? Graphical wizardry? Engaging story? Tight controls? Explosions? Characters you can relate to? A memorable place in history? Mind blowing set pieces? Explosions? Breaking new ground? Sweeping musical score? Art direction to die for? Explosions?

I’m not a big reviewer of games. Although I am very opinionated and have very strong views on what I consider to be good or great games, I find that the process of attaching scores to games makes me feel somewhat uncomfortable. 

It's the permanence, you see? This is particularly true of reviewing new games where a score is based on perhaps a few days of play. It is difficult to attach such a permanent figure to something so new when it is possible that opinion may change or that a game may carve out a solid place in gaming history. Goldeneye (N64) is a good example of this. It received strong contemporary reviews upon its release in 1997 but not perfect scores, something which at least one respected magazine has corrected in recent months.

And so it is with the benefit of hindsight that I approach this series of articles on games that I consider Perfect 10s. Over the coming Wednesdays I will publish an article on each game to which I believe I would award a Perfect 10.

Those expecting controversy can look away now; this is not a list designed to encourage disgusting arguments on the comments thread. There may be very few surprises but I would hope that some choices will leave you saying ‘Oh yeah, I’d forgot about that.’

Excited? Me too. What better way to look to the future than to remind ourselves of the past?

Keep it perfect. Keep it OMG.

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