Perfect 10s
Tekken 3
There was a time when the Tekken brand was
inseparable from the PlayStation brand. Sega had Virtua Fighter and Sony had
Tekken; this was just a fact. The first Tekken sold PlayStations with its
‘arcade perfect’ visuals while the first Virtua Fighter helped create the myth
that the Saturn couldn’t do 3D. The second Tekken sold PlayStations by refining
the gameplay and refining the FMV videos to create the appearance of the
perfect fighting game package while Virtua Fighter 2 looked incredible, played
incredible but felt like a somewhat empty experience.
By 1998 the PlayStation was rolling, the
Saturn was dead in the water and Tekken had played a major part in Sony’s
victory.
Enter Tekken 3.
Tekken 3 picked up where Tekken 2 left off,
opening with a wonderful FMV sequence to carry the Tekken story on a generation.
Returning characters had aged and new characters added fresh blood and fresh
balance to the mix. No character felt overpowered and each was distinctive with
large pools of moves, designed around their individual fighting styles, that included combos, juggles and counters, all performed smoothly and speedily. Slick.
On release the game looked incredible. Any
concerns over Namco’s ability to convert the game from the System 12 arcade
board to the PS1 were immediately laid to rest as the fighters lunged in and
connected with big hits that resonated out of the screen. Yes, on closer
inspection some textures were a little blockier than the arcade version but
never had a port been so very close to arcade perfection.
The game is packed with features including
two new game modes that ensure that Dualshocks groan at the thought of playing
through this game again. Tekken Ball and Tekken Force – beach volleyball and
Double Dragon respectively – are both, oddly, brilliant in their own right.
Rewards come thick and fast: hidden characters and awesome FMV endings
(including Gon’s never-ending ending) are just two that should be mentioned.
In all, Namco made a game that (still)
feels complete and that is a rare thing. Tekken 3 took what had gone before and
ran off far into the distance, laying down a challenge to all other fighting
games.
Has it been bettered since? It’s difficult
to say. Soul Caliber 2 and Street Fighter 4 have come very close. Subsequent
Tekkens have not.
But on a generation of hardware notable for
fantastic fighting games, Tekken 3 was the finest example and you can’t say
fairer than that really.
Tekken 3: 10
Keep it FMV. Keep it OMG.
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